And we will continue to enhance Lords of the Fallen," reads the developer blog post. We will continue to act in a timely manner. We will continue to listen to your feedback. "This is by no means an exhaustive list, but rather a snapshot of our internal developments, in our continual strive for better transparency and communication with you, our faithful Lampbearers of Mournstead. ![]() This led to a negative response from the Lords of the Fallen communities on Reddit, and the upcoming plans for rebalancing the game seem to be addressing that for the better. The recent change from last week resulted in boss weapon upgrades being overhauled, which put players effectively set back progress for players as they had to gain new resources to level up previously maxed out weapons again. This appears to be in direct response to a recent update that made PvP-focused balance tweaks game-wide, including for solo players. Notably, Hexworks blog post stated it will also "split balancing for PVP and PVE" content. ![]() To that end, we'd like to take another opportunity to thank you for your ongoing interest and investment in our game, and reaffirm our commitment to further optimising and enhancing Lords of the Fallen with your help and support," the developer blog post reads.Īlong with improvements to game stability and performance, the developer also plans to add new questlines and armor sets to the game, along with new boss weapon abilities, spell packs, and upgrades to player inventories. "It's safe to say, we've released a fair few updates since launch many of which have been in direct response to your feedback, including reducing mob density, increasing boss difficulty, and restoring vestiges to NG+ mode.
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